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-
- SFX_NAMES:
- dc.l ScreamName,4400
- dc.l ShootName,7200
- dc.l 0,0
- ; dc.l MunchName,5400
- dc.l PooGunName,4600
- dc.l CollectName,3400
- ;5
- dc.l DoorNoiseName,8400
- dc.l BassName,8000
- dc.l StompName,4000
- dc.l LowScreamName,8600
- dc.l BaddieGunName,6200
- ;10
- ; dc.l 0,0
- dc.l SwitchNoiseName,1200
- dc.l ReloadName,4000
- dc.l NoAmmoName,2200
- dc.l SplotchName,3000
- dc.l SplatPopName,5600
- ;15
- dc.l BoomName,11600
- dc.l HissName,7200
- dc.l Howl1Name,7400
- dc.l Howl2Name,9200
- dc.l PantName,5000
- ;20
- dc.l WhooshName,4000
- dc.l ShotGunName,8800
- ; dc.l 0,0
- dc.l FlameName,9000
- dc.l MuffledName,1800
- dc.l ClopName,3400
- ;25
- dc.l ClankName,1600
- dc.l TeleportName,11000
- dc.l HALFWORMPAINNAME,8400
- dc.l -1
-
- ScreamName: dc.b 'AB3D2:sounds/scream',0
- even
- ShootName: dc.b 'AB3D2:sounds/fire!',0
- even
- *
- *
- PooGunName: dc.b 'AB3D2:sounds/shoot.dm',0
- even
- CollectName: dc.b 'AB3D2:sounds/collect',0
- even
- DoorNoiseName: dc.b 'AB3D2:sounds/newdoor',0
- even
- BassName: dc.b 'AB3D2:sounds/splash',0
- even
- StompName: dc.b 'AB3D2:sounds/footstep3',0
- even
- LowScreamName: dc.b 'AB3D2:sounds/lowscream',0
- even
- BaddieGunName: dc.b 'AB3D2:sounds/baddiegun',0
- even
- SwitchNoiseName:dc.b 'AB3D2:sounds/switch',0
- even
- ReloadName: dc.b 'AB3D2:sounds/switch1.sfx',0
- even
- NoAmmoName: dc.b 'AB3D2:sounds/noammo',0
- even
- SplotchName: dc.b 'AB3D2:sounds/splotch',0
- even
- SplatPopName: dc.b 'AB3D2:sounds/splatpop',0
- even
- BoomName: dc.b 'AB3D2:sounds/boom',0
- even
- HissName: dc.b 'AB3D2:sounds/newhiss',0
- even
- Howl1Name: dc.b 'AB3D2:sounds/howl1',0
- even
- Howl2Name: dc.b 'AB3D2:sounds/howl2',0
- even
- PantName: dc.b 'AB3D2:sounds/pant',0
- even
- WhooshName: dc.b 'AB3D2:sounds/whoosh',0
- even
- ShotGunName: dc.b 'AB3D2:sounds/shotgun',0
- even
- FlameName: dc.b 'AB3D2:sounds/flame',0
- even
- MuffledName: dc.b 'AB3D2:sounds/MuffledFoot',0
- even
- ClopName: dc.b 'AB3D2:sounds/footclop',0
- even
- ClankName: dc.b 'AB3D2:sounds/footclank',0
- even
- TeleportName: dc.b 'AB3D2:sounds/teleport',0
- even
- HALFWORMPAINNAME: dc.b 'AB3D2:sounds/HALFWORMPAIN',0
- even
-
- MunchName: dc.b 'AB3D2:sounds/munch',0
- even
- RoarName: dc.b 'AB3D2:sounds/bigscream',0
- even
-
- ;-102
- ;7c
-
- OBJ_NAMES:
- dc.l wad1n
- dc.l ptr1n
-
- dc.l wad2n
- dc.l ptr2n
-
- ; dc.l wad3n
- ; dc.l ptr3n
-
- dc.l wad4n
- dc.l ptr4n
-
- dc.l wad5n
- dc.l ptr5n
-
- dc.l wad6n
- dc.l ptr6n
-
- dc.l wad7n
- dc.l ptr7n
-
- dc.l wad8n
- dc.l ptr8n
-
- dc.l wad9n
- dc.l ptr9n
-
- dc.l wadan
- dc.l ptran
-
- dc.l wadbn
- dc.l ptrbn
-
- dc.l wadcn
- dc.l ptrcn
-
- dc.l waddn
- dc.l ptrdn
-
- dc.l waden
- dc.l ptren
-
- dc.l wadfn
- dc.l ptrfn
-
- dc.l wadgn
- dc.l ptrgn
-
-
- dc.l -1,-1
-
- wad1n:
- dc.b 'AB3D1:includes/ALIEN2.wad',0
- even
- ptr1n:
- dc.b 'AB3D1:includes/ALIEN2.ptr',0
- even
- wad2n:
- dc.b 'AB3D1:includes/PICKUPS.wad',0
- even
- ptr2n:
- dc.b 'AB3D1:includes/PICKUPS.ptr',0
- even
- wad3n:
- dc.b 'AB3D1:includes/uglymonster.wad',0
- even
- ptr3n:
- dc.b 'AB3D1:includes/uglymonster.ptr',0
- even
- wad4n:
- dc.b 'AB3D1:includes/flyingalien.wad',0
- even
- ptr4n:
- dc.b 'AB3D1:includes/flyingalien.ptr',0
- even
- wad5n:
- dc.b 'AB3D1:includes/keys.wad',0
- even
- ptr5n:
- dc.b 'AB3D1:includes/keys.ptr',0
- even
- wad6n:
- dc.b 'AB3D1:includes/rockets.wad',0
- even
- ptr6n:
- dc.b 'AB3D1:includes/rockets.ptr',0
- even
- wad7n:
- dc.b 'AB3D1:includes/barrel.wad',0
- even
- ptr7n:
- dc.b 'AB3D1:includes/barrel.ptr',0
- even
- wad8n:
- dc.b 'AB3D1:includes/bigbullet.wad',0
- even
- ptr8n:
- dc.b 'AB3D1:includes/bigbullet.ptr',0
- even
- wad9n:
- dc.b 'AB3D1:includes/newgunsinhand.wad',0
- even
- ptr9n:
- dc.b 'AB3D1:includes/newgunsinhand.ptr',0
- even
- wadan:
- dc.b 'AB3D1:includes/newmarine.wad',0
- even
- ptran:
- dc.b 'AB3D1:includes/newmarine.ptr',0
- even
- wadbn:
- dc.b 'AB3D1:includes/lamps.wad',0
- even
- ptrbn:
- dc.b 'AB3D1:includes/lamps.ptr',0
- even
- wadcn:
- dc.b 'AB3D1:includes/worm.wad',0
- even
- ptrcn:
- dc.b 'AB3D1:includes/worm.ptr',0
- even
- waddn:
- dc.b 'AB3D1:includes/explosion.wad',0
- even
- ptrdn:
- dc.b 'AB3D1:includes/explosion.ptr',0
- even
- waden:
- dc.b 'AB3D1:includes/bigclaws.wad',0
- even
- ptren:
- dc.b 'AB3D1:includes/bigclaws.ptr',0
- even
- wadfn:
- dc.b 'AB3D1:includes/tree.wad',0
- even
- ptrfn:
- dc.b 'AB3D1:includes/tree.ptr',0
- even
- wadgn:
- dc.b 'AB3D1:includes/glare.wad',0
- even
- ptrgn:
- dc.b 'AB3D1:includes/glare.ptr',0
- even
-
- OBJ_ADDRS: ds.l 160
-
- blocklen: dc.l 0
- blockname: dc.l 0
- blockstart: dc.l 0
-
- BOTPICNAME: dc.b 'AB3D2:includes/panelraw',0
- even
- PanelLen: dc.l 0
-
- FREEBOTMEM:
- move.l Panel,d1
- move.l d1,a1
- move.l PanelLen,d0
- move.l 4.w,a6
- jsr -210(a6)
-
- rts
-
- LOADBOTPIC:
-
- PRSDb
-
- move.l #BOTPICNAME,blockname
-
- move.l doslib,a6
- move.l blockname,d1
- move.l #1005,d2
- jsr -30(a6)
- move.l d0,handle
-
- lea fib,a5
- move.l handle,d1
- move.l a5,d2
- jsr -390(a6)
-
- move.l $7c(a5),blocklen
- move.l #30720,PanelLen
-
- move.l #2,d1
- move.l 4.w,a6
- move.l PanelLen,d0
- jsr -198(a6)
- move.l d0,blockstart
- ; move.l doslib,a6
- ; move.l blockname,d1
- ; move.l #1005,d2
- ; jsr -30(a6)
- move.l doslib,a6
- ; move.l d0,handle
-
- move.l handle,d1
- move.l LEVELDATA,d2
- move.l blocklen,d3
- jsr -42(a6)
- move.l doslib,a6
- move.l handle,d1
- jsr -36(a6)
-
- move.l blockstart,Panel
-
- move.l LEVELDATA,d0
- moveq #0,d1
- move.l Panel,a0
- lea WorkSpace,a1
- lea $0,a2
- jsr unLHA
-
- rts
-
- LOADOBS:
-
- PRSDG
-
- move.l #OBJ_ADDRS,a2
- move.l LINKFILE,a0
- lea ObjectGfxNames(a0),a0
-
- move.l #Objects,a1
-
- LOADMOREOBS:
- move.l a0,a4
- move.l #OBJNAME,a3
- fillinname:
- move.b (a4)+,d0
- beq.s donename
- move.b d0,(a3)+
- bra.s fillinname
-
- donename:
- move.l a3,DOTPTR
-
- bsr LOAD_AN_OBJ
- move.l blockstart,(a1)
-
- move.l DOTPTR,a3
- move.b #'.',(a3)+
- move.b #'P',(a3)+
- move.b #'T',(a3)+
- move.b #'R',(a3)+
- move.b #0,(a3)+
-
- bsr LOAD_AN_OBJ
- move.l blockstart,4(a1)
-
- add.l #64,a0
- add.l #16,a1
- tst.b (a0)
- bne.s LOADMOREOBS
-
-
- move.l #POLYOBJECTS,a2
- move.l LINKFILE,a0
- add.l #VectorGFXNames,a0
-
- LOADMOREVECTORS
- tst.b (a0)
- beq.s NOMOREVECTORS
-
- jsr LOADAFILE
- move.l blockstart,(a2)+
-
- bra.s LOADMOREVECTORS
-
- NOMOREVECTORS:
-
- rts
-
-
- ;TESTNAME: dc.b 'ab3:includes/TESTOBJ'
- ; dc.b 0
- ; even
-
- CNOP 0,4
- fib: ds.l 75
-
- LOAD_AN_OBJ:
- movem.l d0-d7/a0-a6,-(a7)
-
- move.l (a0),blockname
-
- move.l doslib,a6
- move.l blockname,d1
- move.l #1005,d2
- jsr -30(a6)
- move.l d0,handle
-
- lea fib,a5
- move.l handle,d1
- move.l a5,d2
- jsr -390(a6)
-
- move.l $7c(a5),blocklen
-
- move.l #1,d1
- move.l 4.w,a6
- move.l blocklen,d0
- jsr -198(a6)
- move.l d0,blockstart
- ; move.l doslib,a6
- ; move.l blockname,d1
- ; move.l #1005,d2
- ; jsr -30(a6)
- move.l doslib,a6
- ; move.l d0,handle
-
- move.l handle,d1
- move.l blockstart,d2
- move.l blocklen,d3
- jsr -42(a6)
- move.l doslib,a6
- move.l handle,d1
- jsr -36(a6)
-
- movem.l (a7)+,d0-d7/a0-a6
-
- move.l blockstart,(a2)+
- move.l blocklen,(a2)+
-
- rts
-
- RELEASEOBJMEM:
-
-
- move.l #OBJ_NAMES,a0
- move.l #OBJ_ADDRS,a2
-
- relobjlop
- move.l (a2)+,blockstart
- move.l (a2)+,blocklen
- addq #8,a0
- tst.l blockstart
- ble.s nomoreovj
-
- movem.l a0/a2,-(a7)
-
- move.l blockstart,d1
- move.l d1,a1
- move.l blocklen,d0
- move.l 4.w,a6
- jsr -210(a6)
-
- movem.l (a7)+,a0/a2
- bra.s relobjlop
-
- nomoreovj:
-
- rts
-
-
-
-
- LOAD_SFX:
-
- move.l LINKFILE,a0
- lea SFXFilenames(a0),a0
-
- move.l #SampleList,a1
-
- move.w #58,d7
-
- LOADSAMPS:
- tst.b (a0)
- bne.s oktoload
-
- addq #64,a0
- addq #8,a1
- dbra d7,LOADSAMPS
- move.l #-1,(a1)+
- rts
-
- oktoload:
-
- jsr LOADAFILE
- move.l d0,(a1)+
- add.l d1,d0
- move.l d0,(a1)+
- add.w #64,a0
- dbra d7,LOADSAMPS
- rts
-
-
- PRSDJ
-
- ; move.l #SFX_NAMES,a0
- ; move.l #SampleList,a1
- ;LOADSAMPS
- ; move.l (a0)+,a2
- ; move.l a2,d0
- ; tst.l d0
- ; bgt.s oktoload
- ; blt.s doneload
- ;
- ; addq #4,a0
- ; addq #8,a1
- ; bra LOADSAMPS
- ;
- ;doneload:
- ;
- ; move.l #-1,(a1)+
- ; rts
- ;oktoload:
- ; move.l (a0)+,blocklen
- ; move.l a2,blockname
- ; movem.l a0/a1,-(a7)
- ; move.l #2,d1
- ; move.l 4.w,a6
- ; move.l blocklen,d0
- ; jsr -198(a6)
- ; move.l d0,blockstart
- ;move.l doslib,a6
- ;move.l blockname,d1
- ;move.l #1005,d2
- ; jsr -30(a6)
- ; move.l doslib,a6
- ; move.l d0,handle
- ; move.l d0,d1
- ;move.l blockstart,d2
- ; move.l blocklen,d3
- ; jsr -42(a6)
- ; move.l doslib,a6
- ; move.l handle,d1
- ; jsr -36(a6)
- ; movem.l (a7)+,a0/a1
- ; move.l blockstart,d0
- ; move.l d0,(a1)+
- ; add.l blocklen,d0
- ; move.l d0,(a1)+
- ; bra LOADSAMPS
- ;
-
-
- LOADFLOOR
- PRSDK
- ; move.l #65536,d0
- ; move.l #1,d1
- ; move.l 4.w,a6
- ; jsr -198(a6)
- ; move.l d0,floortile
- ;
- ; move.l #floortilename,d1
- ; move.l #1005,d2
- ; move.l doslib,a6
- ; jsr -30(a6)
- ; move.l doslib,a6
- ; move.l d0,handle
- ; move.l d0,d1
- ; move.l floortile,d2
- ; move.l #65536,d3
- ; jsr -42(a6)
- ; move.l doslib,a6
- ; move.l handle,d1
- ; jsr -36(a6)
-
- move.l #floortilename,a0
-
- jsr LOADAFILE
- move.l blockstart,floortile
-
- move.l LINKFILE,a0
- add.l #TextureFilename,a0
- move.l #BUFFE,a1
-
- .copy:
- move.b (a0)+,(a1)+
- beq.s .copied
- bra.s .copy
- .copied:
-
- subq #1,a1
- move.l a1,dotty
-
- move.l #BUFFE,a0
- jsr LOADAFILE
- move.l blockstart,TextureMaps
-
- move.l dotty,a1
- move.l #".pal",(a1)
-
- move.l #BUFFE,a0
- jsr LOADAFILE
- move.l blockstart,TexturePal
-
- rts
-
- dotty: dc.l 0
- BUFFE: ds.b 80
-
- floortilename:
- dc.b 'AB3D1:includes/floortile'
- dc.b 0
-
- even
-
- RELEASESAMPMEM:
- move.l #SampleList,a0
- .relmem:
- move.l (a0)+,d1
- bge.s .okrel
- rts
- .okrel:
- move.l (a0)+,d0
- sub.l d1,d0
- move.l d1,a1
- move.l 4.w,a6
- move.l a0,-(a7)
- jsr -210(a6)
- move.l (a7)+,a0
- bra .relmem
-
- RELEASELEVELMEM:
-
- move.l TRUELEVELGRAPHICS,d1
- move.l d1,a1
- move.l #50000,d0
- move.l 4.w,a6
- jsr -210(a6)
-
- move.l LEVELCLIPS,d1
- move.l d1,a1
- move.l #40000,d0
- move.l 4.w,a6
- jsr -210(a6)
- rts
-
- RELEASEFLOORMEM:
-
- move.l floortile,d1
- move.l d1,a1
- move.l #65536,d0
- move.l 4.w,a6
- jsr -210(a6)
- rts
-
- COPSCRN1: dc.l 0
- COPSCRN2: dc.l 0
-
- RELEASESCRNMEM:
- move.l COPSCRN1,d1
- move.l d1,a1
- move.l #(104*80*4)+16,d0
- move.l 4.w,a6
- jsr -210(a6)
- move.l COPSCRN2,d1
- move.l d1,a1
- move.l #(104*80*4)+16,d0
- move.l 4.w,a6
- jsr -210(a6)
- ; move.l COPSCRNBUFF,d1
- ; move.l d1,a1
- ; move.l #(104*80*4)+16,d0
- ; move.l 4.w,a6
- ; jsr -210(a6)
-
- rts
-
- unLHA: incbin "ab3:Decomp4.raw"
-